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Electronic Technology Assessment in Higher Education

Virtual technology is one of the fresh generation details technologies and has been traditionally used in education. It is anticipated that it can bring students a learning knowledge closer to reality, provide individualized learning surroundings and alter the traditional classroom.

The use of VR in higher education may be a topic that has been studied inside the literature. The research results indicate that the major items of VR application are undergraduates, as well as the applications are mostly related to scientific disciplines and executive, history, remedies, and skill.

Several types of products can be put on VR in higher education, which includes computers, simulators and head-mounted exhibits. However , the latest device selection is not comprehensive, and it is difficult to measure the teaching effect of VR in the field of advanced schooling.

In addition , the immersion for these VR equipment is not good. The user does not have the sense that he or she is seriously in the VR environment, which causes a problem for instructing. Therefore , research is needed to enhance the immersion of them devices.

To do this, we performed a review of the kind of literature and analyzed it is content. We sorted the literature in to three groups: non-immersive, cave-based and completely immersive.

Concentration refers to the extent where a computer display is capable of offering an inclusive, considerable, surrounding, and stunning illusion of reality. Additionally, it considers the product range of sensory modalities, the width on the environment as well as the resolution and accuracy of your display.

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